This class implements PCM audio player.
Declaration Syntax
C# | Visual Basic | Visual C++ | F# |
public class AudioOut : IDisposable
Public Class AudioOut Implements IDisposable
public ref class AudioOut : IDisposable
type AudioOut = class interface IDisposable end
Members
All Members | Constructors | Methods | Properties | ||
Icon | Member | Description |
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AudioOut(AudioOutDevice, AudioFormat) |
Default constructor.
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AudioOut(AudioOutDevice, Int32, Int32, Int32) |
Default constructor.
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AudioFormat |
Gets audio format.
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BitsPerSample |
Gets number of bits per sample.
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BlockSize |
Gets one sample block size in bytes (nChannels * (bitsPerSample / 8)).
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BytesBuffered |
Gets number of bytes buffered for playing.
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Channels |
Gets number of channels.
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Devices |
Gets all available audio output devices.
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Dispose()()()() |
Cleans up any resources being used.
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Equals(Object) | (Inherited from Object.) | |
Finalize()()()() | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.) | |
GetHashCode()()()() | Serves as a hash function for a particular type. (Inherited from Object.) | |
GetType()()()() | Gets the Type of the current instance. (Inherited from Object.) | |
MemberwiseClone()()()() | Creates a shallow copy of the current Object. (Inherited from Object.) | |
OutputDevice |
Gets audio output device where audio is outputed.
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SamplesPerSec |
Gets number of samples per second.
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ToString()()()() | Returns a string that represents the current object. (Inherited from Object.) | |
Volume |
Gets or sets volume level. Value 0 is mute and value 100 is maximum.
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Write(array<Byte>[]()[][], Int32, Int32) |
Writes specified audio data bytes to the active audio device. If player is currently playing, data will be queued for playing.
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Inheritance Hierarchy
Object | |
AudioOut |
Assembly: LumiSoft.Net (Module: LumiSoft.Net.dll) Version: 4.5.5510.19119