This class implements high performance UDP data receiver.
Declaration Syntax
C# | Visual Basic | Visual C++ | F# |
public class UDP_DataReceiver : IDisposable
Public Class UDP_DataReceiver Implements IDisposable
public ref class UDP_DataReceiver : IDisposable
type UDP_DataReceiver = class interface IDisposable end
Members
All Members | Constructors | Methods | Events | ||
Icon | Member | Description |
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UDP_DataReceiver(Socket) |
Default constructor.
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Dispose()()()() |
Cleans up any resources being used.
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Equals(Object) | (Inherited from Object.) | |
Error |
Is raised when unhandled error happens.
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Finalize()()()() | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.) | |
GetHashCode()()()() | Serves as a hash function for a particular type. (Inherited from Object.) | |
GetType()()()() | Gets the Type of the current instance. (Inherited from Object.) | |
MemberwiseClone()()()() | Creates a shallow copy of the current Object. (Inherited from Object.) | |
PacketReceived |
Is raised when when new UDP packet is available.
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Start()()()() |
Starts receiving data.
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ToString()()()() | Returns a string that represents the current object. (Inherited from Object.) |
Remarks
NOTE: High performance server applications should create multiple instances of this class per one socket.
Inheritance Hierarchy
Object | |
UDP_DataReceiver |
Assembly: LumiSoft.Net (Module: LumiSoft.Net.dll) Version: 4.5.5510.19119